由 Codex (gpt-5.6-sol) 实施,Claude 审核。MVP2 最后一块。 internal/task/task.go - 串行阶段(Prepare)一次一个商品,全程持有同一个 CDP: 登录深度检查 → 图搜 → 逐个同款提取视频地址。 并发只作用于下载阶段(纯 HTTP + ffprobe,不碰 CDP)。 这样既避免多协程踩同一个浏览器页面,也不抬高淘宝风控概率。 - 登录失效走独立的 ErrLoginRequired,触发后立即终止整批, 不再启动后续商品,不自动重试也不自动重新登录 - 其它错误属于单商品失败,记录后继续处理下一个 - 断点复用商品自身的 download_status,不另建断点文件或断点表, 因此不会出现断点与数据库不一致 app.go 抽出单商品核心供两处复用,未复制逻辑。 审核补测(跑完删除,未入库),五项全部通过: - 登录失效发生在第 3 个商品时,后续 D/E/F 一个都没被处理 - Concurrency 设为 4 时 Prepare 峰值仍为 1,串行确实生效 - 下载阶段峰值恰为 2,并发上限真的起作用且确实并行 - 连续 5 个普通失败仍跑完全部,状态为 completed - 停止后可以重新启动,不会被永久锁死 硬性验收项全部通过:前端无 window.go 等绕过生成绑定的写法 (前三个工单连续出现,本次未再出现);internal 未 import wails; 无新增依赖。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LbdtsD3ohhSMy3KPoCgARq
334 lines
7.8 KiB
Go
334 lines
7.8 KiB
Go
// Package task 提供批量取视频任务的队列、进度和停止状态机。
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package task
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import (
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"context"
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"errors"
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"fmt"
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"math/rand"
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"strings"
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"sync"
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"time"
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)
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const (
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StateRunning = "running"
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StateStopped = "stopped"
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StateCompleted = "completed"
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StateLoginRequired = "login_required"
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)
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// ErrLoginRequired 是全局停止门。Prepare 返回此错误后,Runner 不再启动后续商品。
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var ErrLoginRequired = errors.New("淘宝登录已失效")
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// Progress 是批量任务对界面公开的只读进度。
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type Progress struct {
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Total int `json:"total"`
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Done int `json:"done"`
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Current string `json:"current"`
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CurrentName string `json:"currentName"`
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Downloaded int `json:"downloaded"`
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Failed int `json:"failed"`
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Skipped int `json:"skipped"`
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ElapsedSec int `json:"elapsedSec"`
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State string `json:"state"`
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}
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// Product 是 Runner 判断断点与显示当前商品所需的最小信息。
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type Product struct {
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ID string
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ItemID string
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Name string
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DownloadStatus string
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VideoStatus string
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}
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// DownloadFunc 是一段完全不接触 CDP 的纯下载工作。
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type DownloadFunc func(context.Context) error
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// Work 是一个商品在串行准备完成后交给并行下载阶段的工作。
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// Finalize 在全部下载结束后调用,用来集中写回商品和视频状态。
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type Work struct {
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Skipped bool
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Downloads []DownloadFunc
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Finalize func([]error) error
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}
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type LoadFunc func(context.Context, string) (Product, error)
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type PrepareFunc func(context.Context, Product) (Work, error)
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type ProgressFunc func(Progress)
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type Options struct {
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Load LoadFunc
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Prepare PrepareFunc
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Concurrency int
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WaitMin time.Duration
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WaitMax time.Duration
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OnProgress ProgressFunc
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OnFinished ProgressFunc
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}
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// Runner 管理一次批量任务。同一时间只允许一个任务在跑。
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type Runner struct {
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mu sync.Mutex
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options Options
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progress Progress
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started time.Time
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active bool
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stop chan struct{}
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stopOnce *sync.Once
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}
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func NewRunner(options Options) *Runner {
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if options.Concurrency < 1 {
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options.Concurrency = 1
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}
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if options.WaitMin < 0 {
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options.WaitMin = 0
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}
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if options.WaitMax < options.WaitMin {
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options.WaitMax = options.WaitMin
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}
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return &Runner{options: options}
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}
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type queuedProduct struct {
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product Product
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err error
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}
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// Start 启动后台任务。断点直接复用 SQLite 中的商品状态,不另建文件或表,
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// 从而不会产生两份断点互相不一致的问题。
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func (r *Runner) Start(ctx context.Context, productIDs []string) error {
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r.mu.Lock()
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if r.active {
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r.mu.Unlock()
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return fmt.Errorf("已有任务在运行")
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}
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if r.options.Load == nil || r.options.Prepare == nil {
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r.mu.Unlock()
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return fmt.Errorf("任务处理器未配置")
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}
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if ctx == nil {
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ctx = context.Background()
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}
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r.active = true
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r.started = time.Now()
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r.stop = make(chan struct{})
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r.stopOnce = &sync.Once{}
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r.progress = Progress{State: StateRunning}
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r.mu.Unlock()
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queue := make([]queuedProduct, 0, len(productIDs))
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for _, rawID := range productIDs {
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id := strings.TrimSpace(rawID)
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if id == "" {
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queue = append(queue, queuedProduct{product: Product{ID: id}, err: fmt.Errorf("商品 ID 不能为空")})
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continue
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}
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product, err := r.options.Load(ctx, id)
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if product.ID == "" {
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product.ID = id
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}
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if err == nil && (product.DownloadStatus == "done" || product.VideoStatus == "none") {
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continue
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}
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queue = append(queue, queuedProduct{product: product, err: err})
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}
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r.mu.Lock()
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r.progress.Total = len(queue)
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r.mu.Unlock()
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go r.run(ctx, queue)
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return nil
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}
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// Stop 请求在当前商品的下载完成后停止,不会取消正在进行的下载。
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func (r *Runner) Stop() {
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r.mu.Lock()
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if !r.active || r.stop == nil || r.stopOnce == nil {
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r.mu.Unlock()
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return
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}
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stop := r.stop
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once := r.stopOnce
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r.mu.Unlock()
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once.Do(func() { close(stop) })
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}
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func (r *Runner) Snapshot() Progress {
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r.mu.Lock()
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defer r.mu.Unlock()
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progress := r.progress
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if r.active {
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progress.ElapsedSec = int(time.Since(r.started).Seconds())
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}
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return progress
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}
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func (r *Runner) run(ctx context.Context, queue []queuedProduct) {
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for index, item := range queue {
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if r.stopRequested() || ctx.Err() != nil {
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r.finish(StateStopped)
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return
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}
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r.setCurrent(item.product)
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if item.err != nil {
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r.completeProduct(0, false, true)
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} else {
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work, err := r.options.Prepare(ctx, item.product)
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if errors.Is(err, ErrLoginRequired) {
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r.finish(StateLoginRequired)
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return
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}
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if err != nil {
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r.completeProduct(0, false, true)
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} else if work.Skipped {
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if work.Finalize != nil {
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err = work.Finalize(nil)
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}
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r.completeProduct(0, err == nil, err != nil)
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} else {
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downloaded, downloadErr := RunDownloads(ctx, r.options.Concurrency, work)
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r.completeProduct(downloaded, false, downloadErr != nil)
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}
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}
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if index+1 < len(queue) {
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if r.stopRequested() || !r.wait(ctx, randomDuration(r.options.WaitMin, r.options.WaitMax)) {
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r.finish(StateStopped)
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return
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}
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}
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}
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if r.stopRequested() || ctx.Err() != nil {
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r.finish(StateStopped)
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return
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}
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r.finish(StateCompleted)
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}
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func (r *Runner) setCurrent(product Product) {
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r.mu.Lock()
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r.progress.Current = product.ItemID
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if r.progress.Current == "" {
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r.progress.Current = product.ID
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}
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r.progress.CurrentName = product.Name
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r.mu.Unlock()
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}
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func (r *Runner) completeProduct(downloaded int, skipped, failed bool) {
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r.mu.Lock()
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r.progress.Done++
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r.progress.Downloaded += downloaded
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if skipped {
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r.progress.Skipped++
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}
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if failed {
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r.progress.Failed++
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}
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r.progress.ElapsedSec = int(time.Since(r.started).Seconds())
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progress := r.progress
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callback := r.options.OnProgress
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r.mu.Unlock()
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if callback != nil {
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callback(progress)
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}
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}
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func (r *Runner) finish(state string) {
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r.mu.Lock()
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r.progress.State = state
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r.progress.ElapsedSec = int(time.Since(r.started).Seconds())
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r.active = false
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progress := r.progress
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callback := r.options.OnFinished
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r.mu.Unlock()
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if callback != nil {
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callback(progress)
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}
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}
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func (r *Runner) stopRequested() bool {
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r.mu.Lock()
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stop := r.stop
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r.mu.Unlock()
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if stop == nil {
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return false
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}
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select {
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case <-stop:
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return true
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default:
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return false
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}
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}
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func (r *Runner) wait(ctx context.Context, duration time.Duration) bool {
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if duration <= 0 {
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return !r.stopRequested() && ctx.Err() == nil
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}
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r.mu.Lock()
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stop := r.stop
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r.mu.Unlock()
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timer := time.NewTimer(duration)
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defer timer.Stop()
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select {
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case <-timer.C:
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return true
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case <-stop:
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return false
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case <-ctx.Done():
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return false
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}
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}
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func randomDuration(minimum, maximum time.Duration) time.Duration {
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if maximum <= minimum {
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return minimum
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}
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return minimum + time.Duration(rand.Int63n(int64(maximum-minimum)+1))
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}
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// RunDownloads 按给定上限执行一个商品的纯下载工作,并在全部结束后收口。
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// 单商品入口与批量 Runner 共用它,避免出现两套下载行为。
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func RunDownloads(ctx context.Context, concurrency int, work Work) (int, error) {
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if concurrency < 1 {
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concurrency = 1
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}
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errs := make([]error, len(work.Downloads))
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sem := make(chan struct{}, concurrency)
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var wg sync.WaitGroup
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for index, job := range work.Downloads {
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index, job := index, job
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wg.Add(1)
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go func() {
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defer wg.Done()
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sem <- struct{}{}
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defer func() { <-sem }()
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if job == nil {
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errs[index] = fmt.Errorf("下载任务未配置")
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return
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}
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errs[index] = job(ctx)
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}()
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}
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wg.Wait()
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downloaded := 0
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var firstError error
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for _, err := range errs {
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if err == nil {
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downloaded++
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} else if firstError == nil {
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firstError = err
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}
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}
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if work.Finalize != nil {
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if err := work.Finalize(errs); err != nil {
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return downloaded, err
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}
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}
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return downloaded, firstError
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}
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