When the publisher or source of a stream is offline, the server can be
configured to fill gaps in the stream with a video that is played on
repeat until a publisher comes back online. This allows readers to stay
connected regardless of the state of the stream. The offline video and
any future online stream are concatenated without decoding or
re-encoding packets, using the original codec.
this allows to apply features that were previously implemented for
single codecs (like RTP packet resizing), to any codec, and simplifies
future development.
in API (/paths/list, /paths/get) and metrics (paths_bytes_sent), the
amount of sent bytes was increased even in case of writes to the
recorder and HLS muxer, which are not generating network traffic. This
fixes the issue.